Francesco ChiaramonteFrancesco Chiaramonte
Home   >   Creating a Space Game

Codex’s proficiency with Javascript was demonstrated live by OpenAI in a spaceship game. In this presentation, Codex demonstrated its capacity to comprehend and carry out intricate instructions, including the ability to set the backdrop colour to the “colour of space,” which it did correctly by setting it to black. Its ability to incorporate a boost mechanic as soon as the rocket is clicked was a standout trait.

The game, which was created in about eight minutes, included elements including a scoring system, a tutorial, and a distinct goal. This serves as an example of how Codex can quickly prototype games and how it can grasp user commands in detail.

User objects:

– Game developers

– Web developers

– Coders and programmers

– Prototype designers

– Students learning programming

– Tech enthusiasts

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Francesco Chiaramonte

Francesco Chiaramonte is renowned for over 10 years of experience, from machine learning to AI entrepreneurship. He shares knowledge and is committed to advancing artificial intelligence, hoping that AI will drive societal progress.